07e_LexusInterior_fnl_rgb-2
ProEXR File Description
=Attributes=
LIGHTINTENSITY_0 (float): 5.7544e+06
LIGHTINTENSITY_1 (float): 2.29087e+06
LIGHTINTENSITY_2 (float): 138949
LIGHTINTENSITY_3 (float): 100
LIGHTINTENSITY_4 (float): 5000
LIGHTINTENSITY_5 (float): 57
LIGHTNAME_0 (string): “Lichter|spot_key|spot_key”
LIGHTNAME_1 (string): “spot_keylinks”
LIGHTNAME_2 (string): “areaLight1”
LIGHTNAME_3 (string): “KonsoleLicht_mitte”
LIGHTNAME_4 (string): “Licht_beifahrer”
LIGHTNAME_5 (string): “Sky”
NLIGHTS (int): 6
aperture (float): 5.6
capDate (string): “2014:11:25 12:24:04”
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 6999, 5249]
displayWindow (box2i): [0, 0, 6999, 5249]
expTime (float): 0.004
isoSpeed (float): 100
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”
=Channels=
A (float)
B (float)
G (float)
KonsoleLicht_mitte.B (float)
KonsoleLicht_mitte.G (float)
KonsoleLicht_mitte.R (float)
Licht_beifahrer.B (float)
Licht_beifahrer.G (float)
Licht_beifahrer.R (float)
Lichter|spot_key|spot_key.B (float)
Lichter|spot_key|spot_key.G (float)
Lichter|spot_key|spot_key.R (float)
MATERIALID.B (float)
MATERIALID.G (float)
MATERIALID.R (float)
OBJECTID.B (float)
OBJECTID.G (float)
OBJECTID.R (float)
R (float)
Sky.B (float)
Sky.G (float)
Sky.R (float)
alpha_mask_Alcantara.Y (float)
alpha_mask_Auto.Y (float)
alpha_mask_Beschriftung_lichter.Y (float)
alpha_mask_Carbon.Y (float)
alpha_mask_Chair_rechts.Y (float)
alpha_mask_Dashboard_middle.Y (float)
alpha_mask_FootZone.Y (float)
alpha_mask_Glass.Y (float)
alpha_mask_LeatherImitation.Y (float)
alpha_mask_LeatherPerforated.Y (float)
alpha_mask_LeatherSatin.Y (float)
alpha_mask_Logos.Y (float)
alpha_mask_MetallicPAINT.Y (float)
alpha_mask_Plastic_glossy.Y (float)
alpha_mask_Plastic_satin.Y (float)
alpha_mask_Roof_Pillars.Y (float)
alpha_mask_Rubber.Y (float)
alpha_mask_Stiches.Y (float)
alpha_mask_bluePaint.Y (float)
alpha_ma
